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1. [ECM] another variant to nerf remote repairs - in Player Features and Ideas Discussion [original thread]
I think ECM is powerful enough. But what if remote repair are tied to other factors? For example (not possible at the moment I guess but the direction should be clear) why not "buff" existing Ewar that is not on as popular as ECM? I know, you w...
- by Shana Matika - at 2015.09.30 09:49:02
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2. Survey Scanners - in Player Features and Ideas Discussion [original thread]
Just as idea: Grav Sites are actualy directly warpable - like asteroid belts. This is bad in so many ways that I don't need to explain to anyone why I guess. Change Grav-Sites so Onboard Scanners can find those sites, but ONLY IF A SURVEY SCANN...
- by Shana Matika - at 2013.06.07 09:25:00
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3. Carriers - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: What's the point? Existing carriers can already do both of these roles. The general idea is good. But why "split" actual carriers? The now existing carriers are well balanced and usefull tools. Instead of disabling many p...
- by Shana Matika - at 2013.03.26 11:18:00
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4. Ore Imbalance - in Science and Industry [original thread]
Lilan Kahn wrote: Pipa Porto wrote: Lilan Kahn wrote: Pipa Porto wrote: Lilan Kahn wrote: how to mine and move minerals on the cheep and fast in 0.0. MINE MINE MINE MINE put up pos with ammo build arry and make bombs move bombs t...
- by Shana Matika - at 2012.08.30 12:18:00
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5. Ore Imbalance - in Science and Industry [original thread]
Just to say "this is more valuable cause of risk" is rather wrong... The real problem in my eyes is the mineral mix needed for modules/ships. ABC Ore is everything but rare - all Null-Mining is counted as "useless" as long as there is no abc in...
- by Shana Matika - at 2012.08.21 11:37:00
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6. Manufacturing paper cuts I would like to be automated/changed - in Science and Industry [original thread]
Carlisle Perera wrote: Can't belive this has not been addressed: - add the ability to place the blueprints in containers and manufacture/research them from there Having thousands of blueprints in your hangar does not really help performance ...
- by Shana Matika - at 2012.03.07 09:15:00
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7. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
Jack Dant wrote: tengen san wrote: Its not about the dreads, its about the change of CO's in player hands was intended to foster 0.0. income with low sec carring all the disadvantage. No, it was intended to create more player conflict, and...
- by Shana Matika - at 2011.11.25 08:45:00
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8. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
Ariane VoxDei wrote: tengen san wrote: You see there are a deep strategic value to GǣpoffGǥ a POCO once the eyes of market gouger fall on it. The 100mil is just the build price for the BPC holder. The market price will be +100%, 200mil x...
- by Shana Matika - at 2011.11.24 09:46:00
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9. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
pmchem wrote: POCOs have 15m EHP. That's their defense for now. They are very cheap to replace (100m isk) and have 15m EHP, plus a reinforcement timer. Some people may shoot them but it's not gonna be done casually because of "kids". It takes a...
- by Shana Matika - at 2011.11.22 17:01:00
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10. Pending changes to T2 rig production? - in Science and Industry [original thread]
Carlos Aranda wrote: 1) There are only a handful rigs very popular, some sorts are not or make no sense at all, i.e. large cargo optimisation rigs and t2 even less. So first of all we better talk of a rebalance of all t1 and t2 rigs. But ...
- by Shana Matika - at 2011.11.14 16:55:00
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11. [Request] Incursion Frequency - in Missions & Complexes [original thread]
xVx dreadnaught wrote: But more to the point and this is something that baffles me... is why don't the mission runners join us more often? I know you may like to run things solo, and you may duelbox 3-4 accounts and make a ton more money per h...
- by Shana Matika - at 2011.10.04 16:02:00
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12. what annoys you about S and I? - in Science and Industry [original thread]
What comes from head: Remember factory for ME/PE/CPY/INV last used, idealy next available queue default. Containers: More then 1000 identities - It's anoying when handling large amounts of copy's Containers: List them in S&I as "Folders" ...
- by Shana Matika - at 2011.09.16 10:28:00
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13. Rocket Fuel - in Science and Industry [original thread]
Originally by: Purehydro Plasmoids are the main bottleneck plus having enough electrolytes left over after making coolant. I believe most PI on the market is just leftovers from POS fuel operations. Do we talk about the same P0? Plasmo...
- by Shana Matika - at 2011.08.01 07:09:00
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14. Carriers in C5 Wormholes - in Missions & Complexes [original thread]
Wonder why noone mentioned this point: Thanny can be used for POS rep and gangsupport while the archon can just help your fleet, not your POS. Sure, not realy needed but nice to have...
- by Shana Matika - at 2011.07.25 12:54:00
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15. making all lvl4's low sec what would you do - in Missions & Complexes [original thread]
Originally by: Eian The current Risk/Reward is a joke It would be the same and I would just not run them. It's a lose/lose situation for a Solo mission runner. You might get away once or twice if the players waiting for you are horrible bu...
- by Shana Matika - at 2011.07.25 11:26:00
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16. PI Profitability Confusion - in Science and Industry [original thread]
The base problem with PI is the volume you create per cycle. Some Materials are OK, like Enriched Uranium. But others like "Rocket Fuel" and such are just way out of balance. 5 Units per hour. Just one T2 Heav Missile BPC needs 88 Units + 4 in "...
- by Shana Matika - at 2011.07.13 13:03:00
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17. Truly Useless Wormholes - in Missions & Complexes [original thread]
Originally by: Nishachara Originally by: Wedding Peach I realized that the wormhole had taken me a total of one jump from where I was, leading my home system in a very strange situation where it literally had 2 gates to a system a...
- by Shana Matika - at 2011.07.13 09:14:00
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18. Orcas are for Chumps???? - in Science and Industry [original thread]
Originally by: Kelmurdoch Has anyone considered using a command ship for mining bonuses and the Orca for hauling? Also, when the Orca docks to unload at a station are the bonuses lost? (Assuming a 6 account setup; 4 hulks, 1 command, 1 o...
- by Shana Matika - at 2011.07.13 07:51:00
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19. Orcas are for Chumps???? - in Science and Industry [original thread]
First everything above: Why a Hauler and a booster if you get both in one Even 1 Hulk + 1 Orca will be beter then 2 hulks and dockinggames! No Jet-can Mining Refit in space 80km Tractor (if you've a large field) Orca can field Minin...
- by Shana Matika - at 2011.07.11 12:57:00
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20. BAD fighter bomber damage problem!! - in Ships and Modules [original thread]
Had the same issue with my ishtar. Fixed it this way: Removed ALL drones from Dronebay. Repacked them (don't know if this is needed, just in case) Filled them back in Undock Rebuild/assigned groups Then they worked as they should.
- by Shana Matika - at 2011.07.11 07:46:00
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